Sunday, April 29, 2012

Midterm illustration, digital painting

Oh hey, so this is a little late, but I wanted to work on it some more after it was critiqued in class and I've just now gotten to it. Our midterm project for digital painting was a finished illustration, either science fiction or fantasty. We took a few weeks to do thumbnails and color comps before doing a final illustration. Since sci-fi and fantasy aren't really my thing, my thumbnails all ran along pretty conventional lines: UFO crashes, first encounters, abductions. Boring, huh! Here they are:

I ended up doing number nine. I won't show you my color comps, because I ended up changing it a bit for the final - it turns out I am just total crap at drawing spaceships. Who knew! Well, I kind of knew. Anyway, I spent a long time trying to do it and being frustrated and then at the very last minute I replaced it with something else. So here's the final:

And here's a detail, since the figures are so teeny tiny:

I'm calling it (as if I have to call it something) Goodbyes. Poor little guy, I guess his alien buddy has to go home. So there you have it! Thanks for reading!


Thursday, April 26, 2012

Pastel madness!

Hey you guys!

Seeing as it's week twelve, I guess it's as good a time as any for a Sustained Figurative Concepts update. I did a lot of terrible drawings in the beginning of the semester.. part of that was adapting to using pastels (completely new to me), and part of it was just that I've never taken a dedicated figure drawing class before and I'm just not that good at it. So we'll go chronologically, and hopefully things will start looking better as we progress.

All of the following drawings (except for the last two) are in-class studies, so they're unfinished. All done in pastel on grey-brown Strathmore charcoal paper.

We started the semester off with nude models. All of my drawings from this period are pretty terrible so I'll only post one:

Some quick hand studies:

A couple of weeks of head studies:

Then clothed figure. Emphasis on value pattern.

We also had two clothed figure homework assignments. It was nice to have more than three hours to work on them; they're a lot more finished than my in-class work.

from a photo on

big gigantic thanks to Kendall for being my model!

Anyway, that's about it! We're moving into finals season, so I may not be back for a while.. but that wouldn't be too unusual, would it! As always, thanks for coming by :)


Monday, April 23, 2012

To slay your enemies

One-week prop design assignment in digital painting. Weapon design's not exactly in my wheelhouse, but it ended up being kind of fun. Now I know! I used Alchemy to start the thumbnails - I would have been lost without it. (Thanks Young!) It was an interesting exercise to find form and function in crazy spontaneous shapes, I recommend it!

'Til next time!


Thursday, April 19, 2012

Yup, more portraits

Hey, hi, how's it going..

I have some more portraits to show you! My locker at school is full of these things, but rarely do I remember to bring a camera to photograph them. Here are a few in-class paintings from the past weeks, all oil on canvas board, 11 x 14" or slightly larger.

This last one was an extra challenge as the model was lit by natural light on one side and a lamp on the other. I think it turned out pretty well.. might have been because I was exhausted that day and so I didn't over-think it and got lucky. I also stuck with a large brush for longer than usual, which is something I'm still training myself to do. And I've still got a lot to learn about using color!

Anyway, thanks for coming by!


Sunday, April 15, 2012

A little beeturtle

Hi hi,

So someone was asking me what sort of things we're working on in my digital painting class. Just finished this up (well, not finished, but only because I never feel finished with anything..) and thought I'd post it.

Most of what we've done so far has been to practice using Photoshop by completing little projects in one or two weeks. We usually do a few thumbnails, then a final. These last couple of weeks we've been working on a creature design - certainly not my area, never tried it before, so it's not the best thing I've ever done but it's a good example of what we usually do for this class.

First the thumbnails (above). I'll say this for Photoshop, with all the complaints I have about my learning curve: it is a whole lot easier for me to throw thumbnails together digitally than on paper. I think if I'm drawing on paper I immediately start over-thinking things because I'm using something - graphite, ink, paper, whatever, is going to be spent on me just trying to throw crappy ideas down and hope something good comes out of it. If I do it in Photoshop, I'm free of that imagined pressure. It's also faster to work out sketches digitally. Ctrl+Z! Don't have that on paper.

Then we pick a thumbnail to follow through with. I'm okaaaay with this one.. the pose got a little weird, the shell texture could be better - I fussed around with that a lot - but, you know, first creature ever! I'm fine with it.

That's all! Thanks for stopping by!